04 October, 2020

Crash Bandicoot 4: It's About Time


I played this game about 1:00 a.m. on October 2nd. At first, the whole new artwork was something that came as a surprise to me. I was use to the 2019 version from the Nitro-fueled game. I honestly preferred the 2019 version of Coco and Tawna. I also liked the previous voice of Coco by Debi Derryberry. Probably because I grew up watching Jimmy Neutron. I cannot forget my other favourite, Gregg Eagles, who's known for voicing the Grim Reaper from The Grim Adventures of Billy and Mandy. This is why I often go back to the older games to have that artwork I liked. When starting the game, I do have to say, I love the gameplay and the animation. I do love the settings. However, I'm still not quite use to the new look yet. I guess the whole change up was due to the series of criticism Crash games have gotten? Or it has to keep up with the newer games? Either the reason, I've always liked Crash games and never understood why people just didn't like them. 

Crash games have always seemed hard. I can spend 5 hours on one level. I really do appreciate them adding where you can leave off from the checkpoint if you die. That's better than restarting the entire level over again. Hard, but fun, quirky and entertaining at the same time. Although I'm not familiar with the 90's Crash, I do like it incorporates elements from the original games, and yet modernizing Crash to fit today. I think this game has been made sort of similar to Spyro: Reignited Trilogy. I'm not complaining, but I just have to adjust to the new version. Many believe this game was the "real" comeback for the series, but I feel the N. Sane Trilogy and also the Nitro-fueled was a great comeback of classics. 

I do have to say, I'm impressed and look forward to seeing other Crash games. 

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